Game design, Cinema and Writing
DREAMING DOORS
"Don’t forget me, don’t forget your dreams. And if it happens, just close your eyes. Someday, surely, you’ll find a new dream behind some new doors.”
TEAM
Game Designers
Tommaso Ferrero - Antonio Greco - Piercarlo Rinaldi
Game Programmers
Simone Postal - Gianluca Manca
Concept Artist
Jay Margara
3D Artist
Christian Mazzei
A lockpicking game with feelings
Dreaming Doors is the second project I worked on during my year in Digital Bros Game Academy. The brief that has been given was “You have to make a simulation game about lockpicking doors… but with a twist”.
After some brief conversation we decided that DD should have been more fancy, more dreamy. So it became a simulation game in which you have to lockpick the doors’ dreams. Creating a world that seemed to be dreamy enough has been a real challenge, and it took a lot of time of in-engine work in collaboration with the 3D artist.
We had less than a month to create what became a funny puzzle game in which you have to use a Doodle God way of thinking to open several doors.
We also encountered the problem of introducing this way of reasoning to the player. In order to do so, I had so much fun creating the companion of this game The Dream Toolbag, a funny (and chatty) bag that drives the player all along the trip, becoming its best friend.